Nostalgia is an emotion often referenced, but rarely thoroughly explored. By definition, nostalgia is a painful experience, a dull burning deep in the back of your mind, creating a yearning for what was, for your lost innocence, and urging you to seek out ‘the thing’ that will make you feel comfortable again. The thing with nostalgia is, we never fill that need. We are always searching, always yearning, and forever learning to live with it. 2064: Read Only Memories evokes this emotion ten-fold. From the 8-bit visuals to the similarly compiled soundtrack, in the troubled port, once cancelled and then miraculously revived, the very existence of 2064 ROM is soaked in aching hope. Continue reading „2064: Read Only Memories (ENG)”
These kind of games are not my wheelhouse. That isn’t to say that I don’t enjoy a challenging game, and I have played a few in my time. But I did not grow up playing video games. I never played in arcades, not even once. My first console was the GameCube, and I only started playing games seriously about 6 years ago on the PS3. I still remember the pride I felt when I finished Wolfenstein: The New Order, the first game I ever finished on hard difficulty. A game like this holds no nostalgia for me and I have quit many like it in the past for lack of patience. I honestly didn’t think I would finish this one either, though not for lack of trying. Continue reading „Cursed Castilla EX (ENG)”
Some time ago on Twitter we promised you a contest/giveaway with something handy, so here it is!
On the occasion of Dead Synchronicity: Tomorrow Comes Today being released in eShop, we want to present you a chance to know better the game’s creators! Continue reading „Interview with Fictiorama Studios”
I’ve had my eye on Collar X Malice for quite some time now. While browsing through some foreign storefronts about a year ago, a gorgeous cover drew me in immediately with its amazing character design and daring air of distinctive confidence. I quickly read through the game description, only to come to the disheartening realization that it was a visual novel — and only available in Japanese. Continue reading „Collar X Malice (ENG)”
Airship Q, created by the Miracle Positive studio, didn’t have a chance to leave the Cherry Blossom Country in it’s Vita edition. The developers, not being able to release this version on the western market, decided to add a patch containing English language, in belief, that their game has a potential to reach wider audience. We decided to check, if they were right. Continue reading „Airship Q (ENG)”
Poles can be found in many walks of life and video games are no exception. Without a doubt, all of you would be able to name at least one excellent Polish game (that isn’t The Witcher) and/or a Polish game for PS Vita. As it turns out, die-hard fans of Japanese aesthetics have infiltrated the ranks of our developers, and they’re aiming to forge their love into a game. If you’re intrigued by a concept of a Japanese RPG made in Poland, then look no further. Meet Pixelated Milk, the studio behind this crazy idea! Continue reading „Interview with Pixelated Milk”